Scratch
Description
Description:CODING IN SCRATCH
We'll learn to code, starting from the basic blocks. Scratch, the programming language we use (developed by MIT), is so fun that it makes programming seem like a game. The course is designed so that you create the games and applications with your own two hands. We learn to create animations and cool effects and we create clones of some of the most popular games: Flappy Bird, Duck Hunt or Pac-Man. It is really fun, exciting experience. Kids will have their notes and will create their own projects by the end of every unit,
Requirements:
Computer/Laptop
Goal by the end of course:
-
Create smart and fun games
-
Create animations and cool visual effects
-
Code - one of the most important skills to learn!
-
Understand complex computer science concepts by intuitively applying them in games
-
Learn text-based programming languages 2x - 10x faster
Cost to enroll: $10/class (for whole course $80)
Age Target: 8-14
Register at: https://goo.gl/forms/4Esp5WEvQ7gfW8nW2
Location: Cary, NC
SYLLABUS
Unit 1: Basic Blocks
Chapter 1: Introduction to Scratch
Chapter 2: Creating Scripts
Chapter 3: Clones and Motion
Unit 2: Flappy Bird
Chapter 4: Game Mechanics
Chapter 5: Flappy Bird Project
Chapter 6: Programming Flappy to Fly
Chapter 7: the World Moves
Chapter 8: Programming Obstacles
Chapter 9: Scoring and finishing flappy bird
Unit 3: Pong
Chapter 10: Introduction to Pong
Chapter 11: Move the Ball
Chapter 12: Bounce the Ball
Chapter 13: Finishing Touch
Unit 4: Painting and drawing
Chapter 14: Introduction
Chapter 15: Programming to draw
Chapter 16: Colors and Magic Wand
Unit 5: Duck Hunt
Chapter 17: Introduction to Duck Hunt
Chapter 18: Programming Essentials
Chapter 19: Shooting the Duck
Chapter 20: Ammunition
Chapter 21: The duck escape and the dog laugh
Chapter 22: Scoring
Chapter 23: New Rounds, game over
Unit 6: Flappy Bird Revision
Chapter 24: Different Introduction
Chapter 25: Moving Ground
Chapter 26: Flappy Flying
Chapter 27: Obstacle
Chapter 28: Game Over, Scoring
Unit 7: PAC-Man
Chapter 28: Toughest games
Chapter 29: Controlling Pacman
Chapter 30: Maze run
Chapter 31: Eating Dots, PacMan tricks
Chapter 32: Inky the ghost
Chapter 33: Pacman Assassination
Chapter 34: PacMan Revenge: Setting ghosts on the run
Chapter 35: Scoring
Chapter 36: Wrapping it up
Unit 8: Mashup
Chapter 37: Custom projects
Chapter 38: New School
Chapter 39: Review
Chapter 40: Game Arena